Background Information
Other scenarios have more of an end goal, but The City of
Bywater has no underlying goal for its completion. You are a
group of adventurers who have arrived in the city of Bywater
with a small amount of money and a great desire for
adventure.
This was a first attempt at creating a scenario so I pretty
much winged it as I created the scenario driver. The story line
is fairly loose, so you can pretty much go wherever you like,
whenever you like. Some people will like this better than
strictly linear games that guide you along a path. Finish X, so
you can try Y, to get to Z. What happens if X is boring, or you
can't figure it out? You would be stuck in that case. Never
fear! Now you will be able to do what YOU want to do, not what
the game designers want you to do. Pretty slick!
The City of Bywater is an honest city. The average man has
little to fear except for the occasional cutpurse. The city is
ruled by a kind king. Recently, a tower has been built by a
cult of spider worshippers just to the east of the city. Though
they have broken no laws, it is widely known that they practice
evil ceremonies, and rumored that they plan on the eventual
overthrow of the king. Many believe the spider tower actually
contains NO spiders, but other forms of arachnids instead. Open
ranges frequented by goblins lie south of the city. Eastward,
tribes of Orcs rove the land. Southeast of the city, the land
is largely unexplored. Rumors say that the lands are occupied
by small groups of hill giants.
Some Tips
1. Don't be paranoid. Bywater is an honest town. Don't walk
around in fear of the town guard unless you have done something
wrong. Realmz is unlike many adventure games that plunge you
into trouble for no apparent reason.
2. A good defense is often your best offense. Before engaging
in a known battle, it is helpful to camp and cast a few
defensive spells. This will significantly improve your chances
for success in battle. For example: Just prior to a battle, you
should camp, then cast any defensive spells such as Bless, Bark
Skin, Protection From Cold, etc...
3. Save your game often! This can't be stressed enough! After
the successful completion of an encounter or major battle, it's
wise to save the game. If your party dies, you will be able to
pick up where you left off.
4. A well-balanced party is essential for success. To survive,
almost any party will need at least one Cleric and either a
Mage or Enchanter. Clerics are very defensive in nature and
have a wide variety of defensive and healing spells. Mages and
Enchanters have a few defensive spells, but as a whole, have
many more offensive spells. Magic is sometimes the only way
into certain situations, or out of trouble.
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